Mobile-first ecommerce website that allows users to purchase gaming equipment
May 2025 - Present
Research documentation, usability study plan / interview script, wireframes, lo-fi prototype
Gamers often face a fragmented and overwhelming experience when shopping for accessories online. Many sites prioritize aesthetics or product volume over usability, making it difficult for users to find gear that fits their play style, technical needs, budget, or accessibility requirements. Users with disabilities or temporary impairments face additional challenges due to limited filtering options, unclear product compatibility, and a lack of inclusive design features.
Design a responsive eCommerce experience that helps gamers of all abilities efficiently discover, evaluate, and purchase gaming accessories. The product will support personalized filtering, accessibility-focused browsing, and curated bundles—making the process easier, faster, and more inclusive for casual and competitive gamers alike.
UX Designer - user research: interview scripts, user insights, audience identification, user journeys & scenarios; competitor research; layout design
This project began with a prompt rather than an existing business, which is as follows: Design an app and a responsive eCommerce website that enable gamers to purchase gaming equipment.
After establishing the business, I needed to determine my target audience. With the help of AI, I generated key details and demographics. To summarize:
For more details on the target audience, see the target audience document.
Considering this business did not already have any set product in mind, I created some mock interviews to determine what the app's focus should be and what user needs are. The question is: how can I make this app stand out?
Interview goals:
I did not have the resources to conduct real interviews, so I generated a sample interview transcript to help me complete my objective.
Using a template, I filled out information that included basic demographics as well as goals and pain points. You may view specific details in the personas and user journeys sections below.
By reflecting on my findings in crafting user stories, I then identified possible solutions to specific user problems and created a value proposition list (document) that may solve those problems.
At this point I created a goal statement that would help narrow down my focus for the app.
Goal statement: Our website / app will let users easily find and purchase gaming equipment which will affect their ability to shop quickly and condifently by offering curated bundles, aesthetic-based browsing, advanced performance filters, and accessible shopping features. We will measure effectiveness by the number of positive reviews, engagement, and purchases.
I performed a competitor audit to see what is already out there, and to get some inspiration. I also put together a competitive audit report to make the content of the audit a little more digestible.
For information on the design process, please view the design section.
I am currently conducting usability testing using a survey. Stay tuned for results and refinements.
So far, I've gained a few more skills related to UX design that I didn't experience at my previous role. Primarily, I've learned what user research processes look like and how to go about conducting it.